YC-backed Legionfarm lets competitive gamers pay to play with pro coaches

Legionfarm, a YC-backed company, is looking to bring coaches to the competitive...


Launching from beta, ProGuides is making money ensuring that gamers never play alone

When ProGuides pulled the covers off of its service earlier this year, the young...


Northzone’s Paul Murphy goes deep on the next era of gaming

As the gaming market continues to boom, billions of dollars are being invested...


Delane Parnell’s plan to conquer amateur esports

Most of the buzz about esports focuses on high-profile professional teams and...


In Photos: Inside Garena World, Bangkok’s eye-popping eSports tournament

From cosplay to pyrotechnics, Garena World 2019 really had it all Over the...


Tencent grants Sea’s Garena first access to its games titles with a publishing contract

Right of First Refusal (ROFR) contract binds both parties in which Tencent would...


Hong Kong holds its second e-sports festival, amid challenges in building up the Chinese territory’s fledgling e-sports industry

Hosted by the Hong Kong Tourism Board, the festival saw 80,000 visitors this...


Sea aims to raise US$800 million in IPO, proposes share offerings at around US$14

Sea revised down its aggregate offering from US$1 billion when it first...


5 intriguing insights into Sea ahead of its IPO

One of the surprising tidbits is that Sea is a leader in the Southeast Asia...


The quiet rise of China’s US$3 billion e-sports market

Competitive video gaming is an official sports programme in China Since the...